Monday, December 28, 2009

Freeport 4e is done (part deux)

It's been approved by the good folks at GR and the PDF is up for sale at Your Games Now for $18. It's 176 pages long - the largest companion for Freeport (I believe). It's packed with 4e Freeporty goodness.

Tuesday, November 10, 2009

Viruses

Suzi got a virus on her computer today. A brand new one. So new Google didn't recognize the .exe file. After much wrangling, dusting off my DOS and regediting skills, I think I got rid of the bastard. But, I won't know for sure until the 'puters been up and running online for several hours.In a day or two I expect all the antivirus softwares to catch up and I'll run system scans daily until then.

Wednesday, November 4, 2009

Freeport 4e is done.

Just finished the last NPC. Freeport's now done.  It'll sit for about a week and then we'll start the first pass editing.

Wednesday, October 7, 2009

Friday, October 2, 2009

XRP hardcopy sale

We're doing a sale on our hardcopy stuff at our Website !

From now until November 1, you can pick up our 4e and True 20 products for 50% off, plus $5 off our Magical Society titles and $3 off our 1 on 1 Adventures and Advanced Adventure titles. Also, you can get $8 off the hardcover version of Malevolent & Benign, our 1e monster book at
lulu. Which is $6 off in softcover form at our website.

We usually only run 1 sale a year, so this is probably your only chance to buy at a discount.

Thursday, September 17, 2009

Update

Been a while since the last post, so I thought a quick update was due. We continue working on Freeport 4e, Nevermore 4e, 1on1 Adventure #12 for Pathfinder, getting art for the next 3 Advanced Adventures, and we've started the closed Beta of Sorcery & Super Science.

And I'm eating flowers. :) Our CSA has included some nasturtium in our salad mix and they're tasty. Kinda like a sweet, yet peppery, radish.

Thursday, September 10, 2009

The Old-School Sampler

We and the guys from Goblinoid Games, Brave Halfing, and Lamantations of the Flame Princess have put together an Old-School Sampler containing The People of the Pit (Brave Halfling Publishing), Idol of the Orcs (Goblinoid Games), Death Frost Doom (Lamentations of the Flame Princess), and Advanced Adventures #10: The Lost Keys of Solitude (Expeditious Retreat Press).

I think it's pretty cool that we're all willing to work together.

Tuesday, September 8, 2009

Sunday, September 6, 2009

V3 ready to go

V3's laid-out and ready to go. I've got to convert the sample character and create a few more small things before it's ready to see the light of day. Hopefully that won't take more than a day or two between all the other things we're doing. Basically, we're to the point where the rules are ready to be tested. I've just a bunch of world-building and MOAR! (of everything) to add.

Friday, September 4, 2009

Sorcery & Super Science! version 3 done

Just finished V3 of S&SS. Additions include highlights (background quirks with bennies), vehicles, and a new whisper track.

More importantly, I've consolidated the formatting of various things, conveying more information in less space. I've added about 4k more works to V3 than V2, but I'm only using 2 more pages (in Word). I like thing to be concise.

Now, to produce a new playtest document for V3, along with updating the sample characters, and then e-mails to those already involved in the process. We're nearing the Beta. Only a few more thing I want to check off the list before opening up the doors to a wider playtest group.

Sunday, August 30, 2009

Sorcery & Super Science politics

I think the map's pretty much done now. I changed the wastelands to not have a color around them - I think it ads clarity and allows every area to not be colored. There's a few small states in what was once Colorado and some around the Seattle/ Washington valley area. All in all, I'm pleased with it. I think it's a good framework within which to build.

Saturday, August 29, 2009

Sorcery & Super Science!

Just started version 3 of S&SS today. I'm aiming towards a manuscript that is less jotted notes for myself and the few brave others who have read them and more of one approaching publishable clarity. In particular, I've cleaned up the section explaining the core mechanic (the floating die system) and I think it is much better than before.

Tuesday, August 25, 2009

ZZZ Society

The prior maps are owned by the ZZZ Society. Every Post-Apocalyptic world needs travel guidebooks!

Sorcery & Super Science! shaping up...

I've been working on the map and as the digital pen is put to digital paper, the stories become to come. I've always loved making maps and have found that they are truly inspirational.

The Midwestern Badlands have expanded into Ohio and are now joined with the East Coast Badlands, the Gulf Coast Badlands, and the Great Northern Wastes, where the Cree have returned out of time - their Totem Shamans (mutated animals) breaking all known rules through their use of sorcery, once thought only the purview of pure humans. They remember their mistreatment and are now a fierce warrior tribe, wary of outsiders. The confederated states of Ohio (whose leading member is the Grand Duchy of Coshocton, of course) are civilizing factors while the warring states of Qubec fight within and without. The Holy States of California have established a solid grip upon the continent with their Crusader States and The Lucky Duchy is one of the few "civilized" sections in what was once the Southwest US. The Southern Florida Death Cult has recently taken a few of the Bahama islands and their plans to expand southward seem unlikely to fail.

More to come of course, but things are shaping up nicely, IMO.

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